Genesis



character creation is simple...

there are no free traits given. at all. every dot on your sheet must be purchased from the one hundred and fifty (150) experience point allocation.

negative traits, flaws, derangements, etc may be taken, and their point value is added to the experience point total.

all expenditures are made as experience points, not free traits.

the storyteller does expect some sort of background for your abomination. it doesn't have to be long, or complex, but should explain at least briefly how your character came into being. please take the setting into consideration.


 * New Attribute Trait = 1xp per trait (to generational maximum)
 * New Ability Trait = 1xp per trait, up to 5, 2xp per trait from 6-10 (based on generational limits)
 * New Background Trait = 1xp per trait, up to 5, 2xp per trait from 6-10 (subject to ST approval)
 * New Power = 3xp for Basic, 6xp for Intermediate, 9xp for Advanced. Add 1xp to each level for 'out of clan'.
 * New Path Trait = 2xp per trait (subject to ST approval)
 * New Virtue Trait = 3xp per trait (must be important part of character's story)
 * New Merit at creation = listed Merit cost
 * New Merit in game play = double listed Merit cost, with ST approval
 * New Flaw at creation = gain listed Flaw value
 * New Necromancy/Thaumaturgical Ritual = 2xp for Basic, 4xp for Intermediate, 6xp for Advanced
 * New Ability Specialisation = 1xp (one per ability only)
 * New Willpower Trait = 3xp per trait
 * Buy off a Negative Trait = 2xp per Negative Trait
 * Buy off a Flaw = double listed Flaw cost, with ST approval

(yes, the above is vampire-centric, it will be expanded to include other venues as that information is dragged from its respective books)