Expectations

behaviour
we're all adults here.

as such it is hoped we're also all mature enough to not act like children.

petty childish behaviour will not be tolerated here. tantrums will not be allowed. arguing with the storyteller is frowned upon, and complaining in the out-of-character channel that you've been hard done by or slighted in some way will only see you kicked from the game.

creating characters who's sole purpose is to kill another character won't be tolerated.

remember, this -is- only a game. we play it for fun. the storyteller runs it for fun.

we play together not to win or lose, but for entertainment and mutual enjoyment.

please keep this in mind at all times.

not having read all the rules is not an excuse for breaking them. own your actions.



clarifications
the entire idea of aphelion is to allow anything (where possible, within reason). to this end, the world will remain fluid and as undefined as possible.

as a result, there is no set time frame other than 'now' (ie, everything happens real time), no hard coded geographical boundaries or maps, no set technology level, no specific religious setting, no singular cultural identity. things can and will be what they need to be at the time.

you want your character to ride a horse? fine, wonderful. but the 'ride' skill could apply equally to a star scooter or a bicycle, both of which are also likely to exist in aphelion.

think dark ages feel (castles, chivalry) with high tech that is only barely noticeable, magic (which may or may not be unexplained tech), and most things in between, and you're getting close to the storyteller's vision for the game.